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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Harvey James
The Sengoku Legacy
841
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Posted - 2014.07.05 15:49:00 -
[1] - Quote
removing the OP mechanic that jumpbridges/jumpdrives are would mostly fix power projection and would immediately create far more gameplay in general .. the things people actually want .. pretty simple solution CCP just be brave enough too do it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
842
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Posted - 2014.07.06 10:25:00 -
[2] - Quote
Galphii wrote:Since this thread has turned into a general discussion about ideas to fix sov, I'll throw in a few ideas I'd like to see.  Small gangs should matter.  Sov structures shouldn't need supercapitals to deal with. Supercaps can be used to deal with other supercaps. I'm thinking of making attacking a constellation more like a bank heist. There's a big central structure, plus a number of smaller structures that have to be dealt with around the constellation. Nodes, if you will. Have the central constellation structure armed to the teeth, with possibly upgrades such as a strategic weapon, long range scanners, or supercapital construction bay. The smaller nodes can be destroyed or hacked (the faster but non-permanent option) by players using the hacking minigame. SInce the hacker will be exposed during this time, it'd be good to have escorts. Small, fast moving hacking gangs could hit these nodes while the main fleet moves towards the primary target. Destroying the nodes does not help weaken the sov structure. Only successful hacking will do this. So, a big fleet of capitals could attack it as they do now (losing dreads to its powerful weapons), or a smaller fleet can be clever and disable its defenses before hitting it. Nodes could have number of different purposes when hacked. * Disable local for a time. * Lower shield strength on the main structure to greatly reduce its resistance. * Disable placeable sentry guns throughout the system. * Disable sensors place around the constellation which provide information on hostile fleet movements. Etcetera Oh, and this plan would work better if jump drives weren't a thing. Having to move a big fleet around is a disincentive to bring one. Small, fast fleets would have an advantage.
some good points here ... just the option too not have too grind for hours with a capital fleet .. instead being able too use a more mobile fleet too cause disruption .. maybe be able too raid some structures using hacking too steal resources, ships, modules etc... Capitals shouldn't be a requirement too do anything .. they should be an option .. capitals should be rarer in fights more like a couple of capitals with say 100 various other ships .. rather than massive blobs of carriers.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
843
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Posted - 2014.07.14 20:29:00 -
[3] - Quote
These mega coalitions need too grow a pair and make the sacrifice instead of expecting CCP too fix things which they ofc would moan about anyway ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
843
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Posted - 2014.07.14 21:16:00 -
[4] - Quote
Manfred Sideous wrote:Harvey James wrote:These mega coalitions need too grow a pair and make the sacrifice instead of expecting CCP too fix things which they ofc would moan about anyway ... We have been making the sacrifice. How do you think all the other groups were eliminated? How do you think the largest battle and losses ever recorded in video game history happened (B-R). For 6 months straight I put giant supercapital fleets on the field and sat tackled perhaps longer than any other FC in the game. Throwing trillions on the field daily just hanging my longfellow in the wind let me tell you its stressful. The Wrecking Ball is the extreme edge of what can be done and fielded in Eve Online. I threw it into the wind several times. So when you "say grow a pair" I say "Can you even see this level"?
dangling a fraction of your wealth too achieve what exactly?
'THE' sacrifice would be all coalitions disbanding completely ... and encouraging many more independent entities too hold SOV and create non capital content .. not renters and pets ... no blue donuts ... stop the ridiculous capital hot drops that happen willy nilly ... amongst other things.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
844
|
Posted - 2014.07.15 18:25:00 -
[5] - Quote
capitals are too cheap nowadays ... supercarriers should have its own skillbook which CCP have admitted .. and there needs too be T2 versions ... so instead of 1 carrier does all at T1 level .. there should be T2 versions of each individual role .. with T1's becoming more basic Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
844
|
Posted - 2014.07.15 21:15:00 -
[6] - Quote
its a little nonsensical that the empires pay capsuleers in 0.0 for killing pirates ... you would think with the empires decline they would do anything too reduce the power of capsuleers Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
844
|
Posted - 2014.07.17 13:31:00 -
[7] - Quote
Jeremiah Saken wrote:So to claim system players must anchor TeritorailClaimUnits, then they may place Hubs there for benefits . To contest sovereignty they have to deploy SovereigntyBlocadeUnits in order to have possibilty to shoot Hubs which has dual reinforcement timer, one for shields and one for armor (days). Now with ability to deploy as much forces as want to anywhere they want...no wonder null is empty. This is tremendously boring. For how long have you guys been playing this way? This is most hardcore game community i've ever met.
You want to claim territory shoot TCU and anchor own. Why using BCU? (who get this insanely idea, what is this? chess?). Reduce the TCU EHP a lot. 20 man suicidal raid should get this down (cruisers maybe). Remove timers from HUBs. You get attacked? Defend the thing and/or repair it.
they seem too be glorified flags that take a beating .. it shouldn't really be what determines SOV at all ... roman empire didn't dominate the world because they could protect there flags better than anyone else.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
844
|
Posted - 2014.07.17 16:54:00 -
[8] - Quote
add a science ship designed for cyno's and make them the only ship able too carry one.. remove cynos from everything else
then increase spool up time on anything jumping through .. thus giving the opponents a chance too react .. -either kill the science ship - or have time too move off or get reinforcements - or time add deploy a mobile cyno inhibitor which cancels any cyno field up in range of it.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.26 19:22:00 -
[9] - Quote
ah .. the vastness of space .. oh wait in eve it only takes a couple of cynos and wahay!!!! space is tiny ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
870
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Posted - 2014.08.05 14:19:00 -
[10] - Quote
CCP Fozzie wrote:Snot Shot wrote:I'm going to go out on a limb here and say that not only has the OP'ster abandoned this thread, but CCP Fozzie stopped reading it as well as we have not heard from either in a while......  . You should know better by now. I read everything.
cool then please tell Rise too get back to his HAC thread please.. also besides battleship tweaks .. are we getting anything else ?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Harvey James
The Sengoku Legacy
873
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Posted - 2014.08.09 16:12:00 -
[11] - Quote
certainly removing bounty from rats is something that makes sense and would force more mining for income..
thus miners would make the isk and the pvpers would protect them and get paid in return
it would certainly force 0.0 into using miners and encourage proper industry and would result in more fights
reducing moon income would help and make them raid-able resources .. where the raider gets say 60% of the resource and the rest is just discarded and the resource collection is stopped until it gets repaired .. maybe a set timer .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 18:12:00 -
[12] - Quote
Angeal MacNova wrote:Harvey James wrote:certainly removing bounty from rats is something that makes sense and would force more mining for income... Where is the money suppose to come from to buy the stuff built by industry?
sources of income - moons - loot from rats/players - mining - steal/siphon stuff Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 19:54:00 -
[13] - Quote
Angeal MacNova wrote:Harvey James wrote:Angeal MacNova wrote:Harvey James wrote:certainly removing bounty from rats is something that makes sense and would force more mining for income... Where is the money suppose to come from to buy the stuff built by industry? sources of income - moons - loot from rats/players - mining - steal/siphon stuff Ok so you mine moon material. You can either sell it or you can make something of it and then sell that something. Either way, you will be exchanging items for isk with another player. Loot from rats/players. You can sell them or reprocess them. You can make something of the reprocess material or you can simply sell it. Any way you look at it, you will have to exchange with another player. Mining. Again, you are making something with it or you are selling the material. Either way, you will be exchanging items for isk. Steal/siphon stuff. What do you plan to do with that stuff to fatten your wallet with isk? That's right, exchange with another player. Item for isk. At which point non of these is a trade off for CONCORD placed bounties which generates new isk into the economy. Since none of those example generates new isk. Moon goo, asteroids, ice, salvage from spawned NPC wrecks, etc. These introduce new materials into the game. If the game maintains this inflow of material but loses a big portion of it's inflow of new isk (which removing CONCORD bounties would do), then the value of the materials will drop and along with everything made from them.
well theres always alts and HS/LS too trade and make isk etc... what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 20:28:00 -
[14] - Quote
baltec1 wrote:Harvey James wrote:
well theres always alts and HS/LS too trade and make isk etc... what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..
So how is this a good thing for your average line member given that a planet would be alliance level income?
like alliances don't have SRP's?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 20:47:00 -
[15] - Quote
baltec1 wrote:Harvey James wrote:baltec1 wrote:Harvey James wrote:
well theres always alts and HS/LS too trade and make isk etc... what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..
So how is this a good thing for your average line member given that a planet would be alliance level income? like alliances don't have SRP's?? Not all of them, most don't cover fully, and in my case the vast bulk of my costs are not covered due to my special interests (I think I get like, 10% back on my harpy variation). So again, how does this help average joe?
special interest .. so your example is a small exception.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 21:27:00 -
[16] - Quote
baltec1 wrote:Harvey James wrote:
special interest .. so your example is a small exception..
Outside of strat ops you don't get full payout on losses and if you want to go into some areas of fly expensive toys you get nothing. So no, its not a small exception and that's from the best SRP on offer.
you're trying too tell me the richest alliance in the game couldn't afford too ?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 21:44:00 -
[17] - Quote
baltec1 wrote:Harvey James wrote:
you're trying too tell me the richest alliance in the game couldn't afford too ??
Do you have any idea how big our bills are? Cold war superweapon arms races are not cheap affairs.
are you kidding me?? you're probably sitting on hundreds of trillions Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.10 23:32:00 -
[18] - Quote
MeBiatch wrote:Falin Whalen wrote:MeBiatch wrote:i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... While moons are a source of income, they are not a source of fabulous wealth. A good R64 will net about 5 Bil. a month, for an alliance, the same can be generated by a single, good truesec, fully upgraded rating system at a tax rate of 15%. Also they will be good to fight over. the thing is though with the current way money moons work being tied to a pos that can be protected or attacked by an almost infinite escalation force or in other terms the "apex force" will mean even if you have occupancy sov goons and n3/pl will still spilt the map 50/50... remove pos from moons replace moon mining with PI on moons.
not PI because it can't be touched then... make it a moon mining array .. that acts like a POS .. so you have too take out the moon goo with hauler .. can be taxed . and ofc can be attacked put into reinforced mode and destroyed ... making it raidable would be great also ... so 60% can be stolen and the rest is discarded then its put into reinforced mode Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.11 00:00:00 -
[19] - Quote
MeBiatch wrote:Harvey James wrote:MeBiatch wrote:Falin Whalen wrote:MeBiatch wrote:i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... While moons are a source of income, they are not a source of fabulous wealth. A good R64 will net about 5 Bil. a month, for an alliance, the same can be generated by a single, good truesec, fully upgraded rating system at a tax rate of 15%. Also they will be good to fight over. the thing is though with the current way money moons work being tied to a pos that can be protected or attacked by an almost infinite escalation force or in other terms the "apex force" will mean even if you have occupancy sov goons and n3/pl will still spilt the map 50/50... remove pos from moons replace moon mining with PI on moons. not PI because it can't be touched then... make it a moon mining array .. that acts like a POS .. so you have too take out the moon goo with hauler .. can be taxed . and ofc can be attacked put into reinforced mode and destroyed ... making it raidable would be great also ... so 60% can be stolen and the rest is discarded then its put into reinforced mode or move moon min to comets that have to be scanned and actively mined. that would achieve the raidable objective and the occupancy objective of actually having to live in the space to get its benefits.
or both .. add a new mining T2 ship that can harvest moon goo in those comets
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
874
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Posted - 2014.08.11 15:36:00 -
[20] - Quote
surely holding SOV should require having colonies with people on too govern and tax .. after-all its not really sovereignty without people too claim and rule Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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